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On the other hand, if it's just the final product of the game rendering being piped down the cable, you get a steady stream but the heavy lifting needs to be done on the server, and without a server gpu you'd end up with the likes of lavapipe doing vulkan. that's a CAT-6 cable doing the work of a PCIE x16, not of an HDMI cable
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Wouldn't that mean all graphics resources will need to traverse the network to go from server storage to cluent gpu? that's a mighty chokepoint compared to the usual trip from disk to ram to vram. With x11 forwarding are the heavy aspects of graphics processing really all forwarded to the target device? eg: vulkan and opengl?
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Originally posted by Marlock:i believe this is a plan and OP wants input on wether it will work as expected or if something needs to be rearranged.
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